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Blast Radius: Ransomware key art
Cybersecurity · Blast Radius Series

Blast Radius: Ransomware

The Incident Response Workshop Kit

The ransomware hit at 2am. Half the team is asleep. The backup status is unknown. And the attackers are already moving laterally through your network.

Blast Radius: Ransomware puts your team inside an active incident, making triage decisions, negotiating with stakeholders, managing the clock, and trying to contain the damage before it becomes a headline. This isn't a tabletop exercise. It's the real conversation, compressed into 45 minutes.

Blast Radius: Ransomware cards and box

How to play

One turn, start to finish.

  1. Incident

    A ransomware event is triggered. Clock starts.

  2. Triage

    Play Response cards in priority order.

  3. Negotiate

    Decision cards force hard choices: pay / restore / disclose.

  4. Recover

    Score based on speed, cost, and reputational damage.

  • Respond to a live ransomware incident in real time

  • Coordinate across IT, legal, comms, and leadership

  • Race the clock before the blast radius expands

Players
4–20 players
Time
45–60 min
Age
Ages 14+
Use case
Incident response workshops

How facilitators use it

Open a session

Start the first round without a briefing. Hand out cards, explain the objective in 60 seconds, and let people learn the mechanics by playing. The moment it clicks in round two is worth more than ten minutes of explanation.

Drive the debrief

Ask one open question and let the room run with it. Players reference their own moves, so the discussion is already in front of you. Shared language and shared experience do the rest.

Pair with a guide

Run it standalone, or pair it with the structured facilitation guide included in the box. The guide adds pre session framing, timed facilitation notes, and a full debrief script.

These are professional workshop tools, not party games. Each one is built around real industry knowledge and designed for organizations, and the price reflects that. See current pricing on The Game Crafter.

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All sales are final. Once a game has been ordered and received, it cannot be returned or refunded.

SpielLogic builds card games and workshop tools for enterprises, consultants, and facilitators who are tired of slide decks that nobody remembers. Every game is designed around a real business problem and built to be played in a conference room with a mixed audience. The format works because experience beats explanation. Every SpielLogic game runs standalone or pairs with a structured facilitation guide you can run yourself.