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Blast Radius: Zero Trust key art
Cybersecurity · Blast Radius Series

Blast Radius: Zero Trust

The Cybersecurity Architecture Card Game

Zero Trust isn't a product, it's a philosophy. And most organizations don't truly understand what it means until something goes wrong. Blast Radius: Zero Trust puts players inside a live security architecture, making real decisions about network segmentation, identity verification, and access control, under pressure, in real time.

Build your Zero Trust architecture card by card. Block lateral movement. Contain the blast radius before the breach becomes a catastrophe. Because in security, it's not if, it's when.

Blast Radius: Zero Trust cards and box

How to play

One turn, start to finish.

  1. Threat

    Draw a Threat card. The attack vector is revealed.

  2. Defend

    Play Architecture cards to contain the blast radius.

  3. Score

    Uncontained threats cost you Breach Points.

  4. Debrief

    Did your Zero Trust posture hold?

  • Build your Zero Trust architecture layer by layer

  • Verify every identity, trust nothing by default

  • Contain the blast radius before it's too late

Players
2–6 players
Time
45–60 min
Age
Ages 14+
Use case
Security workshops

How facilitators use it

Open a session

Start the first round without a briefing. Hand out cards, explain the objective in 60 seconds, and let people learn the mechanics by playing. The moment it clicks in round two is worth more than ten minutes of explanation.

Drive the debrief

Ask one open question and let the room run with it. Players reference their own moves, so the discussion is already in front of you. Shared language and shared experience do the rest.

Pair with a guide

Run it standalone, or pair it with the structured facilitation guide included in the box. The guide adds pre session framing, timed facilitation notes, and a full debrief script.

These are professional workshop tools, not party games. Each one is built around real industry knowledge and designed for organizations, and the price reflects that. See current pricing on The Game Crafter.

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All sales are final. Once a game has been ordered and received, it cannot be returned or refunded.

SpielLogic builds card games and workshop tools for enterprises, consultants, and facilitators who are tired of slide decks that nobody remembers. Every game is designed around a real business problem and built to be played in a conference room with a mixed audience. The format works because experience beats explanation. Every SpielLogic game runs standalone or pairs with a structured facilitation guide you can run yourself.